Created by Paolo longo
Move the Aviator one step forward or backward.
Turn the Aviator right or left.
Release the taken block under the Aviator. If the Aviator is over a column of blocks the taken block is released on the top.
            
              This is a control method
              for colored blocks. 
You can choose any color and this method
              will check if the
              taken block is of that
              color. 
              If white is selected this
              method will check if there's a taken block of any color.
            
          
            
              This is a control method
              for colored blocks. 
You can choose any color and this method
              will check if the Aviator is
              over a block of that
              color. If white is
              selected this method will check if the Aviator is over a block of
              any color.
              
              If the Aviator is over a column of blocks the top block is
              checked.
            
          
            
              There are 4 worlds.
              Each world is made up of playable
              levels.
            
          
            
              Every world has its
              difficulty. 
              The last world contains an almost
              impossible level to solve.
            
          
            
              Each level is composed of
              sub-levels. 
To solve
              a level the same code must
              complete each sub-level.
              You can see each sub-level using the buttons below.
            
          
Every time you write new code and want to try it, remember to load it before starting the Game.
Once you have loaded your code you can try it, use the button below to Play / Pause the Game. You can also use the time travel debugger to load one block of code at a time (the next one or the previous one).